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In Review
Race countdown
time manager (interval draw, NetMulticast StartCountdownForRace/ForPlayer, GO/RunActive), race manager (minimal), global input disabler, racer state Countdown/RunActive (vehicle tag lock), countdown widget (native beat math) gaps: lobby producer of RequestStartRace, racer-state entry trigger (APPROX), timer-lambda bodies, widget+ gate, challenge-mode instantiation


Discussion
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